Sunday, December 28, 2025

Breaking the {Hardware} Barrier: Software program FP8 for Older GPUs


As deep studying fashions develop bigger and datasets increase, practitioners face an more and more frequent bottleneck: GPU reminiscence bandwidth. Whereas cutting-edge {hardware} provides FP8 precision to speed up coaching and inference, most knowledge scientists and ML engineers work with older GPUs that lack this functionality.

This hole within the ecosystem is what motivated me to construct Feather, an open-source library that utilises a software-based strategy to ship FP8-like efficiency enhancements on broadly out there {hardware}. I created this instrument to make environment friendly deep studying extra accessible to the broader ML group, and I welcome contributions

Notation & Abbreviations

  • FPX: X-bit floating level quantity
  • UX: X-bit unsigned integer
  • GPU: Graphics processing unit
  • SRAM: Static RAM (on-chip GPU Cache)
  • HBM: Excessive bandwidth reminiscence (GPU VRAM)
  • GEMV: Common Matrix-Vector multiplication

Motivation

FP8 processing has confirmed efficient within the Deep Studying group [1]; nevertheless, solely particular latest {hardware} architectures (Ada and Blackwell) assist it, limiting its advantages for practitioners and researchers to utilise it. I personally have an `Nvidia RTX 3050 6GB Laptop computer GPU`, which sadly doesn’t assist FP8 operations on the {hardware} degree. 

Impressed by software-based options like (software-accelerated rendering on computer systems that don’t assist native {hardware} acceleration for gaming), the article proposes an attention-grabbing answer that may utilise the ability of FP8 datatypes


Packing FP8 & FP16 in FP32 containers

Impressed by bitwise operations and packing strategies, the article presents an algorithm that packs two FP16s or 4 FP8s right into a single FP32. This permits for packing twice or 4 occasions the reminiscence, benefiting from a decrease reminiscence footprint, whereas sacrificing solely a small quantity of precision.

One would possibly argue that we’re performing redundant computation, “Pack -> Load -> Unpack -> Compute.” Nonetheless, take into account Deep Studying operations; More often than not, these operations are memory-bound somewhat than compute-bound. This is identical bottleneck that algorithms like FlashAttention tackle; nevertheless, FlashAttention utilises tiling to maintain knowledge in quick SRAM, whereas Feather compresses knowledge to cut back reminiscence visitors.


GPU Reminiscence Hierarchy

GPU Reminiscence Hierarchy & Bandwidth Chart. (Tailored from Flash Consideration) (Be aware: Values given don’t signify RTX 3050 playing cards)

Check out this diagram. SRAM is the quickest accessible GPU reminiscence area and has the best bandwidth (excluding the register itself), however is restricted to solely 20MB. HBM might be seen because the VRAM of the GPU itself, which has roughly 1/seventh the bandwidth of SRAM. 

The GPU cores are quick sufficient to finish the computation immediately, however they spend most of their time sitting idle, ready for the info to complete loading and writing again. That is what I imply by memory-bound: the bottleneck right here isn’t the maths, however the knowledge switch between the hierarchy of reminiscence within the GPU.


Decrease Precision Varieties & Bandwidth

More often than not, values throughout computation are restricted to ranges round zero attributable to normalisation. Engineers developed lower-precision varieties resembling FP8 and FP16, which permit for greater bandwidth. One is perhaps confused about how decreasing the precision permits for greater bandwidth. If we take a better look, we’re successfully loading two values within the place of 1 for the FP16 sort and 4 values within the place of 1 for the FP8 sort.  We’re buying and selling off precision for greater bandwidth to sort out memory-bound operations. 

{Hardware} Degree Assist

Identical to AVX-512 directions, that are supported solely on a restricted variety of {hardware} platforms, FP8 and FP16 directions and registers are additionally restricted by {hardware} and can be found solely on the latest ones. In case you are on an RTX-30 or RTX-20 sequence GPU from Nvidia, then you definitely won’t be able to make the most of this decrease precision FP8 sort. That is precisely the issue that Feather makes an attempt to unravel.


Packing Technique

Utilizing bitwise operators, one can simply pack the FP16 sort right into a FP32. The algorithm is described beneath.

Packing FP16

  • Solid the enter FP32 right into a FP16; this step might be carried out with ease utilizing numpy’s astype perform. 
  • Solid them to U16 after which to U32; this units the higher 16 bits to 0s and decrease 16 bits to the precise FP16.
  • Shift one among them by 16 utilizing the bitwise LSHIFT operator, and mix each of them utilizing the bitwise OR operator. 

Unpacking FP16

  • Extract the decrease 16 bits utilizing the bitwise AND operator and masks 0xFFFF.
  • Extract the higher 16 bits utilizing the RSHIFT operation by 16 after which carry out a bitwise AND operation with the masks 0xFFFF. 
  • Solid each U16 values again to FP16 and to FP32 if wanted.

Packing FP8 

FP8 has two broadly used codecs – E5M2 & E4M3. One can not use the identical algorithm used for packing two FP16 into FP32 as a result of the CPU doesn’t assist FP8 varieties natively, however does for FP16 (half precision); that is the explanation that np.float8 doesn’t exist. 

Casting an FP16 to FP8-E5M2 is simple, as seen within the determine, as a result of each have the identical variety of exponent bits and differ solely of their fraction. 

FP8-E5M2 Packing

  • Solid the enter FP32 right into a FP16; this step might be carried out with ease utilizing numpy’s astype perform, or get the enter itself as FP16.
  • Solid to U16, LSHIFT by 8, then RSHIFT by 8 to isolate the higher 8 bits
  • Do that for all 4 FP32s or FP16s.
  • Now utilizing the LSHIFT operator, shift them by 0, 8, 16 and 24 items and mix them utilizing the bitwise OR operator.

As soon as once more, unpacking must be simple; it’s the precise reverse of packing.

Packing an FP8-E4M3 just isn’t as straightforward and simple as packing an FP16 or FP8-E5M2, as a result of exponent bits mismatch.

As an alternative of implementing it from scratch, the library makes use of the ml_dtypes library, which already does the casting math.

The ml_dtypes library supplies assist for generally used FP8 requirements, resembling E5M2 and E4M3 casting, for NumPy arrays. Utilizing the identical astype perform, we will carry out casting simply as we did for FP16 varieties. The Algorithm is strictly equivalent to how we pack FP16, so I’m skipping it right here. 


Triton GPU Kernels

After we pack, we’d like an algorithm (kernel) to utilise this packed datatype and carry out the computation. Passing the packed datatype to a kernel carried out for FP32 or FP64 will end in undefined computation as a result of we’ve got already corrupted the FP32 or FP64 being handed. Writing a kernel that takes the packed datatype as enter in CUDA just isn’t a simple job and is error-prone. That is precisely the place Triton shines; it’s a Area-Particular Language library that leverages a customized intermediate illustration for GPU kernels. In layman’s phrases, it permits one to write down GPU kernels in Python itself with out the necessity to write CUDA kernels in C. 

Triton kernels do precisely what was talked about beforehand; the algorithm is as follows:

  • Load the packed array into reminiscence
  • Unpack the reminiscence and upcast it to FP32 for accumulation duties
  • Carry out the computation

The reader ought to observe that when performing the computation, upcasting is used to stop overflows. Due to this fact, from a computational perspective, there isn’t any benefit. Nonetheless, from the angle of bandwidth, we’re loading reminiscence twice or 4 occasions with out compromising the bandwidth. 

Triton Kernel Implementation (pseudocode)
@triton.jit
def gemv_fp8_kernel(packed_matrix_ptr, packed_vector_ptr, out_ptr): 
    # Get present row to course of
    row_id = get_program_id()
    
    # Initialize accumulator for dot product
    accumulator = 0
    
    # Iterate over row in blocks
    for every block in row:
        # Load packed FP32 values (every comprises 4 FP8s)
        packed_matrix = load(packed_matrix_ptr)
        packed_vector = load(packed_vector_ptr)
        
        # Unpack the FP32 into 4 FP8 values
        m_a, m_b, m_c, m_d = unpack_fp8(packed_matrix)
        v_a, v_b, v_c, v_d = unpack_fp8(packed_vector)
        
        # Upcast to FP32 and compute partial dot merchandise
        accumulator += (m_a * v_a) + (m_b * v_b) + (m_c * v_c) + (m_d * v_d)
    
    # Retailer closing outcome
    retailer(out_ptr, accumulator)

Outcomes

{Hardware}: NVIDIA GeForce RTX 3050 6GB VRAM

CUDA Model: 13.0

Python Model: 3.13.9

GEMV Benchmark (M = 16384, N = 16384) (MxN matrix)

Implementation Time (microseconds) Speedup
Pytorch (FP32) 5,635 (Baseline)
Feather (FP8-E4M3) 2,703 2.13x
Feather (FP8-E5M2) 1,679 3.3x

The theoretical efficiency enhance that may be achieved is 4x; 3.3x is excellent as compared, with the remaining overhead primarily stemming from pack/unpack operations and kernel launch prices. 

E5M2 is quicker than E4M3 as a result of simpler unpacking, however E4M3 provides higher precision. Nonetheless, it’s considerably extra complicated to unpack (Feather makes use of a separate GPU kernel to unpack the E4M3 format).

Flash Consideration Benchmark (Sequence Size = 8192, Embedding Dimension = 512)

Implementation Time (microseconds) Speedup
Pytorch (FP32) 33,290 (Baseline)
Feather (FP8-E5M2) 9,887 ~3.3x

Accuracy & Precision

Testing with random matrices (integer distributions within the vary [-3, 3] and normal regular distributions) reveals that each E4M3 and E5M2 keep numerical outcomes inside sensible tolerances for deep studying operations. The buildup errors stay manageable for typical workload sizes; nevertheless, customers requiring strict numerical precision ought to validate their particular use case.


When must you use Feather?

Use circumstances for Feather are usually not restricted; one can use Feather wherever FP8 packing and unpacking have a bonus, resembling 

  • Massive matrix-vector merchandise, the place loading and unloading are the bottlenecks.
  • Consideration-like memory-bound kernels.
  • Inference or fine-tuning on native RTX 30 or 20 sequence.
  • Batch processing, the place packing overhead is amortised

When must you not use Feather?

  • You’ve got RTX 40-series or H100 GPUs (native FP8 is quicker).
  • Workloads are compute-bound somewhat than bandwidth- or memory-bound.
  • You want assured precision.

Limitations of Feather

Feather is at the moment within the early levels of prototyping with a number of areas for enchancment. 

  • Restricted assist for operations; at the moment, Feather helps solely the dot product, GEMV subroutine and FlashAttention. 
  • Accuracy validation for full ML workloads; at the moment, Feather’s accuracy is validated just for operations, not for end-to-end ML workloads.
  • Integration is at the moment restricted; Feather is a standalone implementation. Integration with PyTorch and assist for autograd would make it extra production-ready.

The undertaking is open supply; group contributions are welcome! You may check out the code by merely following the directions on GitHub.

Picture License: All the photographs are made by the writer. Adaptation sources are clearly talked about in respective captions.

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